Players take off on a mountain-climbing adventure. While ascending, they read and answer story cards that lift them toward the top. Each card features a leveled passage and a question asking the player to find either a cause or an effect. The first player to reach the peak of reading adventure wins.Covers the following aspects of Bloom's Taxonomy: Knowledge, Comprehension, Application * Compact size saves space on the shelf and in the classroom * High-interest graphics and content * Short passages allow time for full comprehension and the chance to read a variety of topics * Winning is based on knowledge and skills, not random factors * Games address important content, not trivia * Directions are easy to understand, so as not to restrict learning opportunities * Players never lose points for wrong answers